Rewarded ads let you offer users in-app items—such as continued gameplay, virtual currency, or other rewards—in exchange for their engagement with ads. Rewarded ads boost engagement because users receive a tangible benefit for their time.
The following sections show you how to load and then show a rewarded ad.
The following code shows you how to attach listeners and load the first rewarded ad:
var rewardedAdUnitId:String = "«ad-unit-ID»";
var retryAttempt:Number;
private function initializeRewardedAds():void
{
// Attach event callbacks
AppLovinMAXEvents.setRewardedAdLoadedEvent(onRewardedAdLoaded);
AppLovinMAXEvents.setRewardedAdLoadFailedEvent(onRewardedAdFailedToLoad);
AppLovinMAXEvents.setRewardedAdDisplayedEvent(onRewardedAdDisplayed);
AppLovinMAXEvents.setRewardedAdFailedToDisplayEvent(onRewardedAdFailedToDisplay);
AppLovinMAXEvents.setRewardedAdClickedEvent(onRewardedAdClicked);
AppLovinMAXEvents.setRewardedAdReceivedRewardEvent(onRewardedAdReceivedReward);
AppLovinMAXEvents.setRewardedAdHiddenEvent(onRewardedAdHidden);
// Load the first rewarded ad
loadRewardedAd();
}
private function loadRewardedAd():void
{
AppLovinMAX.loadRewardedAd(rewardedAdUnitId);
}
private function onRewardedAdLoaded(adEventInfo:AdEventInfo):void
{
// Rewarded ad is ready for you to show. AppLovinMAX.isRewardedAdReady(«ad-unit-ID») now returns 'true'.
// Reset retry attempt
retryAttempt = 0;
}
private function onRewardedAdFailedToLoad(adEventInfo:AdEventInfo):void
{
// Rewarded ad failed to load
// AppLovin recommends that you retry with exponentially higher delays, up to a maximum delay (in this case 64 seconds).
retryAttempt++;
var retryDelay:Number = Math.pow(2, Math.min(6, retryAttempt));
var timer:Timer = new Timer(retryDelay * 1000, 1);
timer.addEventListener(TimerEvent.TIMER, loadRewardedAd);
timer.start();
}
private function onRewardedAdDisplayed(adEventInfo:AdEventInfo):void {}
private function onRewardedAdFailedToDisplay(adEventInfo:AdEventInfo):void
{
// Rewarded ad failed to display. AppLovin recommends that you load the next ad.
loadRewardedAd();
}
private function onRewardedAdClicked(adEventInfo:AdEventInfo):void {}
private function onRewardedAdReceivedReward(adEventInfo:AdEventInfo, reward:AppLovinMAXReward):void
{
// The rewarded ad displayed and the user should receive the reward.
}
private function onRewardedAdHidden(adEventInfo:AdEventInfo):void
{
// Rewarded ad is hidden. Pre-load the next ad
loadRewardedAd();
}
To show a rewarded ad, call showRewardedAd():
if (AppLovinMAX.isRewardedAdReady(«ad-unit-ID»))
{
AppLovinMAX.showRewardedAd(«ad-unit-ID»);
}
You can receive callbacks to your currency server. To learn how, see the MAX S2S rewarded callback API guide. Then update the Server Side Callback URL in your Edit Ad Unit page.
To set the reward amount and currency:

