Rewarded ads let you offer users in-app items—such as continued gameplay, virtual currency, or other rewards—in exchange for their engagement with ads. Rewarded ads boost engagement because users receive a tangible benefit for their time.
The following sections show you how to load and then show a rewarded ad.
The following code shows you how to attach listeners and load the first rewarded ad:
#if UNITY_IOS
string adUnitId = "«iOS-ad-unit-ID»";
#else // UNITY_ANDROID
string adUnitId = "«Android-ad-unit-ID»";
#endif
int retryAttempt;
public void InitializeRewardedAds()
{
// Attach callback
MaxSdkCallbacks.Rewarded.OnAdLoadedEvent += OnRewardedAdLoadedEvent;
MaxSdkCallbacks.Rewarded.OnAdLoadFailedEvent += OnRewardedAdLoadFailedEvent;
MaxSdkCallbacks.Rewarded.OnAdDisplayedEvent += OnRewardedAdDisplayedEvent;
MaxSdkCallbacks.Rewarded.OnAdClickedEvent += OnRewardedAdClickedEvent;
MaxSdkCallbacks.Rewarded.OnAdRevenuePaidEvent += OnRewardedAdRevenuePaidEvent;
MaxSdkCallbacks.Rewarded.OnAdHiddenEvent += OnRewardedAdHiddenEvent;
MaxSdkCallbacks.Rewarded.OnAdDisplayFailedEvent += OnRewardedAdFailedToDisplayEvent;
MaxSdkCallbacks.Rewarded.OnAdReceivedRewardEvent += OnRewardedAdReceivedRewardEvent;
// Load the first rewarded ad
LoadRewardedAd();
}
private void LoadRewardedAd()
{
MaxSdk.LoadRewardedAd(adUnitId);
}
private void OnRewardedAdLoadedEvent(string adUnitId, MaxSdk.AdInfo adInfo)
{
// Rewarded ad is ready for you to show. MaxSdk.IsRewardedAdReady(adUnitId) now returns 'true'.
// Reset retry attempt
retryAttempt = 0;
}
private void OnRewardedAdLoadFailedEvent(string adUnitId, MaxSdk.ErrorInfo errorInfo)
{
// Rewarded ad failed to load
// AppLovin recommends that you retry with exponentially higher delays, up to a maximum delay (in this case 64 seconds).
retryAttempt++;
double retryDelay = Math.Pow(2, Math.Min(6, retryAttempt));
Invoke("LoadRewardedAd", (float) retryDelay);
}
private void OnRewardedAdDisplayedEvent(string adUnitId, MaxSdk.AdInfo adInfo) {}
private void OnRewardedAdFailedToDisplayEvent(string adUnitId, MaxSdk.ErrorInfo errorInfo, MaxSdk.AdInfo adInfo)
{
// Rewarded ad failed to display. AppLovin recommends that you load the next ad.
LoadRewardedAd();
}
private void OnRewardedAdClickedEvent(string adUnitId, MaxSdk.AdInfo adInfo) {}
private void OnRewardedAdHiddenEvent(string adUnitId, MaxSdk.AdInfo adInfo)
{
// Rewarded ad is hidden. Pre-load the next ad
LoadRewardedAd();
}
private void OnRewardedAdReceivedRewardEvent(string adUnitId, MaxSdk.Reward reward, MaxSdk.AdInfo adInfo)
{
// The rewarded ad displayed and the user should receive the reward.
}
private void OnRewardedAdRevenuePaidEvent(string adUnitId, MaxSdk.AdInfo adInfo)
{
// Ad revenue paid. Use this callback to track user revenue.
}
To show a rewarded ad, call ShowRewardedAd():
if (MaxSdk.IsRewardedAdReady(adUnitId))
{
MaxSdk.ShowRewardedAd(adUnitId);
}
To access the reward amount and currency, override the OnRewardedAdReceivedRewardEvent() callback:
private void OnRewardedAdReceivedRewardEvent(string adUnitId, MaxSdk.Reward reward, MaxSdk.AdInfo adInfo)
{
print("Rewarded user: " + reward.Amount + " " + reward.Label);
}
You can receive callbacks to your currency server. To learn how, see the MAX S2S rewarded callback API guide. Then update the Server Side Callback URL in your Edit Ad Unit page.
To set the reward amount and currency:

